
Moving Out built a solid foundation with its barmy physics and multiplayer teamwork. While the original co-op moving sim had huge potential, like an empty house awaiting its owner’s belongings, a renovation was clearly in order for players to truly feel at home. Fortunately, SMG’s sequel has stepped up the Packmore property ladder, its improved level designs have combined with its existing slapstick systems to make it the envy of the neighbourhood.
The cheerful F.A.R.T.s (Furniture Arrangement Relocation Technicians) are back, undeterred by briefly losing their license. Business is better than ever, and they’re ready for you and your friends to tear up 57 new properties in a race to pack up an absentee homeowner’s infuriatingly located possessions and shatter every window standing in your way.
We return to the setting from the first game, but here Packmore is merely the suburban prelude to a multiverse full of imminent house moves. This time, you’ll be clumsily maneuvering couches through locales such as Pactropolis City, a metropolis in the clouds with an aesthetic evoking Wall-E’s clean sci-fi look. You’ll stow away a wizard’s spellbooks in the high fantasy world of Middle Folkmore – don’t worry, despite the name it’s reassuringly orc-free. And Snackmore copies a Mario Kart trademark with candified fields of tooth-rotting treats among a vast lake of melted chocolate.

The multiverse allows for significantly more memorable locations than the original game’s offices, three-bedroom houses, and sterile space station. And it’s not just the art team who goes wild, stages are littered with so many preposterously inventive challenges you’ll forget that locating furniture to lug into a van is really the most humdrum fetch quest imaginable.
These new stages present an endless stream of invention that had us hooked on their sheer variety. We always had something unexpectedly outrageous to do, whether that’s slingshotting fridges and televisions across a molten chocolate lake, loading appliances onto a train (which inexplicably isn’t named the F.A.R.T. Express), opening passages with synchronised bookcase dials, or smashing through cookie dough walls with a gobstopper.
Couch co-op games always face the same question: How much hassle can your players handle? Despite a van-ful of new ideas, just like the first game Moving Out 2 leans to caution. Time limits are reasonable, stage-specific gadgets and novelties are dropped in at a manageable pace, and the game refuses to mess you around, clearly accommodating younger players whose child labour the game is eager to entice.
No matter how much furniture clutters the stage, these stages’ layout, unique contraptions, and Looney Tunes logic is always easily understood. This is helped by how SMG avoids the random events seen in their culinary rival Overcooked!’s constantly shifting levels; Moving Out 2 makes sure the relationship between cause and effect is always crystal clear.
This can mean stages become predictable, but the game’s treacherous physics and loose character movement usually adds enough confusion and peril to compensate, even if we’d like the option to add just a dash more jeopardy. Even if players always have the hidden option of becoming an agent of chaos themselves, and start tossing your neatly packed items into the nearest swimming pool.
For more experienced players, even meeting the sterner challenge of Pro times and bonus objectives (frustratingly revealed after a stage’s first playthrough) can feel too relaxed. But the brisk pace has one major perk– we found that demanding just a bit less than your removals team’s full focus kept tensions at a sociable simmer rather than a furious frenzy.

Of course with so many new ideas, not all of them can be an instant hit. Pactropolis City’s stages where you clear away clouds with vacuum devices quickly become a tedious chore (nobody ever felt what these games lacked was fog-of-war). The new addition of one-way doors can also cause the wrong kind of frustration. But these missteps are outnumbered by brilliant moments where new ideas shine. We’ll deal with a fiddly vacuum cleaner for the joys of bouncing couches and televisions off a parasol into a waiting van.
This game lives or dies by how well it disguises how it’s just about shifting items from one place to another. If the illusion fades, players are in for a tedious awakening. Thankfully, it never runs out of ways to make one of life’s great chores exciting. The arcade cartridges scattered across the game are a special treat – dropping the faintest pretense of creating a plausible living space makes for some madcap challenges.
There’s no getting around the fact it’s a game designed to be played with friends. A bevy of options means you can play solo without significant disadvantage, but the game is at its finest assembling the teamwork, comradery, and petty squabbling of your best buds. And Moving Out 2 makes it easier than before with the essential addition of crossplay online multiplayer.

In a social setting, it’s simply an uproariously good time, especially if you follow the traditions of real-life house moves and order a takeaway for you and your friends. With or without a steaming hot pepperoni pizza, it's hard not to mirror the infectious positivity shown by the game’s roster of 33 surreal SpongeBob SquarePants-y character designs. Its cast of toasterheads, froggy aristocrats, and the very literal sneakerheads have an endearingly goofy sense of humour, and the game’s good vibes prove hard to resist (even if some of its puns were better off left in the Christmas cracker they came from).
Other than the game’s reluctance to really push its players to their limits, its other flaw is that increased ambitions brought with them some unfortunate performance issues. There was occasional slowdown, and we almost didn’t want to collect new characters when finding them means 10 seconds loading their intro screen before going back to the overworld.
Conclusion
Moving Out 2 may not quite be your multiplayer forever home, but its good vibes and intricate challenges are going to cause many joyful whoops of celebration, cries of frustration, irreparably broken furniture, and wild accusations about how the hell a bookcase fell off the balcony. Sounds like coming home to us.
Comments 20
"slugish performance at times" 🧐
Well, the reason I will get PS5 version instead of Switch version.
It's pretty obvious PS5 version with smooth 60 fps vs Switch version with 30 fps.
My PS5 games library really depended on 3rd party multi console games.
I could never get into this kind of games, they literally feel like a chore, even when I tried them with one friend.
Finally a game for Fathers Against Rude Television
Accessibility features table is a welcome addition, it's ridiculously detailed
Nice on my wl! More game reviews please!
@fenlix Dame for me, after a day at work this is not the sort of game I wish to play.. 😅
It seems like more work to me..
My kids and I had a lot of fun with the first one. Glad to hear the sequel is up to par too, looking forward to it.
After playing through the first game, I dont trust review scores for the sequel. It was good for the most part, but those guava juice levels were so incredibly frustrating and downright impossible in co op (I had to finish them solo because there was literally zero room for error and you would have to essentially be telepathic to maneuver just right through everything). The difficulty spike was legendary and almost ruined the whole game for my wife and I. I have a feeling that most reviewers only played the first half and slapped a number on it. So yeah, that killed my interest in a sequel (which is a real shame because I love the concept and first half of the original).
@fenlix Games like this are basically just "party games" for local multiplayer, it's probably the only way to really enjoy them as intended. Even when playing with people online they can feel like a chore because you don't have that relationship of playing with someone right next to you.
@JayJ I played them with a friend, and they basically were "Do your chores in one corner while I do mines in the other corner, and ocasionally we'll switch chores". Maybe with 3-4 players the game would be more fun, or if I could add a CPU.
@fenlix Well these games are basically just "keep performing this chore/task" when you really get down to it.
@GregamanX
Which stage you still frustrated in Moving Out 2 ?
@GregamanX that's a shame as we added the ability to skip levels if stuck and extend time in "assist mode". We've tuned the difficulty for this one but it will have some tricky parts but the levels are non linear now.
Me personally (Ash here) I find solo much harder vs coop
@Synecdoche thanks. Playing coop with the kids is the best as mine dont care about getting the best time just smashing stuff
@SMGstudio Unfortunately, we played the game at launch, so the time extend and skip modes weren't available. While I do appreciate assist modes, it would have been better if those levels weren't so unforgiving. I think it's more important to iron out the rough edges beforehand rather than providing a band-aid after the damage has been done. It's good to hear that the sequel tones it down, but we're very particular about a smooth difficulty curve, so I don't think we'll be biting a second time. Perhaps if we ended up playing the sequel as our first Moving Out experience our opinion would be different, but wow...I'm still salty about those guava juice levels all of these years later. And yes, solo is usually harder than co-op, but it was literally the only way I was able to pass those levels at the time.
Anyway, sorry, this wasnt meant to come off as a rageful post or anything. I hope things have improved for your sequel, I really do. We really did love the first half of the original game, so hopefully if the sequel as a whole is closer to that, maybe we might try it on a sale someday.
@GregamanX i appreciate the feedback and I know exactly the issues with the levels as they had external timing elements to them. We did have Assist Mode there from Day 1 in MO1 but it can be easy to miss. Reduce danger slowed down those levels.
@SMGstudio Ah, we had no clue there were accessibility settings from day one. When you said "added", i thought you meant the features were added after launch. Maybe we'll check it out someday with the settings turned on. Thanks 👍
Good to know this sequel is better than the original and a great game in general, will give it a try if some of my friends want to play it together with me!
I may get this one on discount. I liked the first game. Felt rewarding
Cheers for the review.
My daughter (7 years old) and I loved playing the first one, so will definitely get this. Similar style of chaotic fun to Overcooked, and I can’t say it ever felt chore-like
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