IGN Logo
Skip to content
IGN Plus
IGN Plus
Home
Guides
Interactive Maps
Playlist
Store
Rewards

Site Themes

Change Region

Africa (opens in a new window)AdriaAustralia (opens in a new window)Benelux (opens in a new window)Brazil (opens in a new window)Canada (opens in a new window)China (opens in a new window)Czech / Slovakia (opens in a new window)France (opens in a new window)Germany (opens in a new window)Greece (opens in a new window)Hungary (opens in a new window)India (opens in a new window)Ireland (opens in a new window)Israel (opens in a new window)Italy (opens in a new window)Japan (opens in a new window)Latin AmericaMiddle East - EnglishMiddle East - ArabicNordicPakistan (opens in a new window)Poland (opens in a new window)Portugal (opens in a new window)Romania (opens in a new window)Southeast AsiaSpain (opens in a new window)Turkey (opens in a new window)United Kingdom (opens in a new window)United States (opens in a new window)

More

IGN on socialAbout UsAccessibilityPrivacy PolicyTerms of UseEditorial StandardsDo Not Sell My Personal InformationSite MapBoardsContact Support
©2025 IGN a brand of IGN Entertainment, Inc. All Rights Reserved. No part of this website or its content may be reproduced without the copyright owner’s permission. IGN® and IGN Entertainment are trademarks or registered trademarks of IGN Entertainment, Inc.

News

All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech

Reviews

All ReviewsEditor's ChoiceGame ReviewsMovie ReviewsTV Show ReviewsTech Reviews

Discover

Videos

Original ShowsPopularTrailersGameplayAll Videos

Account

ProfileLogin SettingsSubscriptionNewsletters

20Q #XX: undefined

Register to keep your streak
 or 
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

Quick tips to help you guess the answer faster
  • Stick to questions that will be answered with “yes” or “no”
  • Any questions that you ask will count as part of your 20 questions
  • Try to guess the game with as few questions as possible
  • Get an ad-free experience with IGN Plus and gain access to all previous games
7 Days to Die

7 Days to Die Review

A terrible port that was sent out to die.

Play
I don't expect the apocalypse to be pretty—the very word conjures images of a world shorn of its good looks and comforts and where everything normal has been turned on its head. Rarely do we see that concept interpreted quite so literally as we do in the new console versions of 7 Days to Die, which is apocalyptic both in its setting and its implementation.

I saw pigs tumbling up steep cliffs on the tips of their snouts in defiance of gravity. I saw rabbits bouncing inside of trees and corpses wiggling around on the pavement until they disappeared underground. This zombie-themed survival game with a heavy emphasis on crafting may have a bunch of good ideas, but everything about the way they’re presented here make it impossible to recommend.
Play
Like nearly every multiplayer game, if you can convince a couple of friends to unwisely spend 30 bucks and endure its troubles with you cooperatively, you’ll find trace amounts of fun in this broken wasteland. 7 Days to Die, for all of its rotting zombies and splashes of blood, resembles nothing so much as Minecraft: the object is to run around bashing everything from rocks to trees to signs—with your fists, at first—and using those resources to build everything from stone axes and clothes to toilets and mailboxes. The twist? A timer ticks up all the while, and every seven in-game days a horde of zombies (with not nearly enough character models to go around) descends upon the world to raise hell for those who haven't spent that week prepping for the inevitable attack. Should you survive, the struggle continues into the next week and the next week until, presumably, you start having deep philosophical discussions with yourself about the whole point of survival.
The framerates collapse and rise again, zombie-like.
“
Perhaps I would have enjoyed myself more if the world still had some beauty to counterbalance its sorrows. There are places, such as the desert's expanses of yucca and prickly pear, where 7 Days to Die achieves a degree of realistic detail, but on the whole the world that unfolds on the Xbox One looks ancient and unappealing. Fog obscures distances everywhere, limiting views to a few hundred yards at best. Some of the maps, particularly those in the randomized worlds, look like rough drafts that accidentally made it from a developer's trash folder and into the final release. All the while the framerates collapse and rise again, zombie-like, the action freezes completely during the most mundane tasks, and the multiplayer maps sometimes shut down entirely without warning. I got the most fun out of 7 Days to Die, I think, just from guessing when the next glitch would pop up. I usually didn't have to wait long. It's the kind of thing you'd expect to find on a PC game on Steam's Early Access.
Play
So it should come as no surprise that even with 7 Days to Die's shiny, disclaimer-free boxed copies for the PS4 and Xbox One, that's essentially what it is. It's been around for PC since 2013 on Steam, and there it's still listed as Early Access and its patches still come out labeled as "alphas." Bug sweeps and improvements to graphics have made the PC version decent enough, at least, but the console version plays like an alpha of that alpha.
Why do I have to use the thumbsticks like a mouse pointer in order to select things in the menus?
“
Even the most basic concessions to console controls have been overlooked. Why, for instance, do I have to use the thumbsticks like a mouse pointer in order to select things in the menus? Other, similar interface issues constantly muddle the experience, constantly reminding me I’m not using the right tool for this job. The action – such as it is – works well enough, but fiddling with menus usually presents a greater struggle than offing the zombies.

Mind you, the action only works sort of well when you graduate to using weapons like bows and arrows or guns — when it's just punching rocks or swinging axes, it's barely better than Minecraft’s rudimentary bludgeoning. It’s hard to tell if you’re fighting a zombie or harvesting it. Sometimes the zombies continue to stand there wiggling after you've shot them full of arrows, making it hard to tell if they're still "alive" or just glitched.

To be clear, there's a decent game under all of this cruft that PC players have enjoyed for years, it’s just that that average-at-best game has been completely crippled by a bad console port. When I closed my eyes and imagined controls that weren’t a trainwreck, I found myself pulled in by the idea that almost everything in the world can be broken down and used to craft something else, and the approach encourages a great deal of experimentation that's appropriate for a setting focused on working with what you have. (It was experimentation, in fact, that led me to start punching rocks with my fists to get my first stones; the tutorial quests say nothing about that.)

There's also a Minecraft-style Creative mode that turns off the zombie hordes and lets you focus solely on building, although I found it most useful for figuring out the basics without worrying about a yet another jerkily animated, copy-pasted zombie interrupting my creative reveries. Again, it's best to enjoy this with friends, and there's even a splitscreen local co-op mode if you don't relish the idea of joining the multiplayer maps where you may not even see another person. And, if you do, they'll probably want to kill you for your stuff anyway.

Verdict

There's a hint of a good game in 7 Days to Die's mix of zombie attack preparedness and crafting and cooperative stands against zombies, and it has valuable ideas to contribute to the genre. In fact, you can almost hear them screaming to escape from beneath terrible graphics, barely useable menu controls, and shoddy console optimization. This is an apocalypse amongst apocalypses.

In This Article

7 Days to Die
7 Days to Die
Iron Galaxy StudiosDec 13, 2013
Xbox Series X|SPlayStation 5PlayStation 4Xbox OnePC
Related Guides
Overview7 Days to Die Roadmap 7 Days to Die 1.0 Update Patch NotesBeginner's Guide and Tips for Getting Started

7 Days to Die Review

4.9
Review scoring
bad
7 Days to Die was sent out to die on Xbox One. This is a terrible port of a survival game with some good ideas.
Leif Johnson Avatar Avatar
Leif Johnson
Play
Leif Johnson Avatar

More Reviews by Leif Johnson

9
Final Fantasy XIV: Endwalker Review
8
Wasteland 3 Review
8
Mortal Shell Review
IGN Logo
Reviews•Editor Columns•News•Guides•How to Watch Guides•Elden Ring DLC Interactive Map•GTA 5 Cheats•IGN Store•Deals•Contact Us•IGN YouTube•HowLongToBeat•IGN TikTok•IGN Twitter•Map Genie•Eurogamer•Rock Paper Shotgun•VG247•Maxroll